Chemistry Courseware Digital Product - Desktop and Mobile
While at Substantial, I worked on an engagement with two universities in building an EdTech courseware learning platform for higher education students engaging in Chemistry 101. My role was Principal and individual contributor, along with workshop creator and facilitator with students.
This phase of work transitioned from the first ‘validation’ phase I supported as the principal, led by a product designer and UXR resource on the team. We then took the data from testing and the lo-fi concepts the product designer had created and transitioned into high fidelity design prototypes in desktop and mobile responsive.
Throughout the work, I created and co-led three co-creation, participatory design sessions with students to ensure we were designing the platform for what students needed.
created a roadmap and plan
I engaged with the universities in a very early MVP conversation, the team was struggling to put anything in motion towards actually building a product from their vision. I stepped in and helped prioritize and define next steps through different frameworks, journey maps and matrixes, ultimately producing a roadmap for the next recommend validation phase for concept testing.
I collaborated with the client team in creating product guiding principles to guide the next phase of design work.
Supported the team through vignette creation
Taking the concepts from the validation phase, I was the Principal on the beginning phase of the translation to vignettes and supported the designer through creating these below vignettes.
Designed the student experience mobile and desktop
After the vignettes and flows were finished, I translated the experience for the student into a full mobile and desktop hi fidelity design prototype with collaboration with another product designer.
Welcome page
Student survey
Intro into the “application” layer with real world examples of chemistry
Student center dashboard
Foundational content
Table of contents
“Application” layer with practical chemistry real world examples
Assignments
Discussion board for students and faculty
Co-Creation and UXR throughout
I created and co-led three co-creation sessions with students through the 2 month engagement to ensure we were hearing the perspective and thoughts of the end user. Below is some examples of the participatory design activities we conducted.
Icebreaker activity
Improve activity to get into a creativity mindset
“Flip It” activity to flip fears into hopes about their experiences
Review and aligning with the students to ensure our insights are accurate