Chemistry Courseware Digital Product - Desktop and Mobile

While at Substantial, I worked on an engagement with two universities in building an EdTech courseware learning platform for higher education students engaging in Chemistry 101. My role was Principal and individual contributor, along with workshop creator and facilitator with students.

This phase of work transitioned from the first ‘validation’ phase I supported as the principal, led by a product designer and UXR resource on the team. We then took the data from testing and the lo-fi concepts the product designer had created and transitioned into high fidelity design prototypes in desktop and mobile responsive.

Throughout the work, I created and co-led three co-creation, participatory design sessions with students to ensure we were designing the platform for what students needed.


created a roadmap and plan

I engaged with the universities in a very early MVP conversation, the team was struggling to put anything in motion towards actually building a product from their vision. I stepped in and helped prioritize and define next steps through different frameworks, journey maps and matrixes, ultimately producing a roadmap for the next recommend validation phase for concept testing.

 

I collaborated with the client team in creating product guiding principles to guide the next phase of design work.

Supported the team through vignette creation

Taking the concepts from the validation phase, I was the Principal on the beginning phase of the translation to vignettes and supported the designer through creating these below vignettes.

 

Designed the student experience mobile and desktop

After the vignettes and flows were finished, I translated the experience for the student into a full mobile and desktop hi fidelity design prototype with collaboration with another product designer.

Welcome page

Student survey

Intro into the “application” layer with real world examples of chemistry

Student center dashboard

Foundational content

Table of contents

“Application” layer with practical chemistry real world examples

Assignments

Discussion board for students and faculty

 

Co-Creation and UXR throughout

I created and co-led three co-creation sessions with students through the 2 month engagement to ensure we were hearing the perspective and thoughts of the end user. Below is some examples of the participatory design activities we conducted.

Icebreaker activity

Improve activity to get into a creativity mindset

“Flip It” activity to flip fears into hopes about their experiences

Review and aligning with the students to ensure our insights are accurate

 

Final user flow for student journey